The Ground Floor
Worldbuilding rooms and side works that don’t belong upstairs.
Choose a door.
Boiler Room
Enter
Heat, pressure, endurance.
Chapel
Enter
Relics, vows, quiet rules.
Courtyard
Enter
Ambient installations—like weather.
Solarium
Enter
Soft exceptions. Windowlight ache.
Ballroom
Enter
Glamour and masks. The public ache.
Back to Lobby
Take the Elevator