The Ground Floor

Worldbuilding rooms and side works that don’t belong upstairs.

Choose a door.

Boiler RoomEnter
Heat, pressure, endurance.
ChapelEnter
Relics, vows, quiet rules.
CourtyardEnter
Ambient installations—like weather.
SolariumEnter
Soft exceptions. Windowlight ache.
BallroomEnter
Glamour and masks. The public ache.
Back to LobbyTake the Elevator
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